Hello! I'm Tyler Parker, a Brooklyn-based creative technologist working for Body Labs. I tend to gravitate towards creating apps/prototypes pertaining to animation and interactive performance, with the occasional Javascript data visualization thrown in. Checking out some of my work, projects, or sketches might give one a better idea as to what I mean.

Interested in collaborating with me? One can contact me with the information provided in my resume. Thanks for stopping by!



Developed dynamic visuals for dance  using performing artist Läle Sayoko's silhouette to 'paint' through time with fire as the focus. Directed by Kenji Williams (BELLA GAIA), photos/video recording by Daniel Rothbart.

illumin-S: 3D Augmented Laser Harp

For Avant Muse, augmented a laser harp setup with a kinect to allow for note modulation. Freelance, developed with openFrameworks.

The E4 Index of Education Strength

An interactive data visualization created for Boston Consulting Group. Through Infographics.com, sole technical implementor, developed with Flash.

The Most Innovative Companies

An interactive data visualization created for Boston Consulting Group. Through Infographics.com, originally was the sole technical implementor developed with Flash, later remade in HTML5.

A Better World by Design Trailer

A trailer I created for A Better World by Design conference, hosted annually by RISD and Brown. Made with Blender.

The Vulgarians Map Animation

A short map animation made for The Vulgarians documentary, attempting to emulate a combined feel of a trail map with hastily scribbled directions.


Shadow Figures

Designed a real-time platform to remove a performer's shadow and substitute a generated shadow able to move independently of the subject, using an infrared light/camera setup combined with projection mapping.

3D Scanner using Shadow Planes

Using video of a shadow passing over an object, computes the shadow crossing times on a per-pixel basis, estimates the shadow plan equation, and creates a 3D point cloud reconstruction.

Performance Driven Facial Animation

Using Processing, I created a robust (and potentially) realtime facial marker tracking system, and a facial performance capture tool using that system.

Alice Facial Blend Shape and Tweak Rig

An advanced facial rig, using a system of blend shapes combined with a skeletonal tweak rig component. A guide for constructing and using such a rig can be found here.

Maya Painterly Rendering

Implemented a billboard-based Painterly Rendering plugin in Maya. A PDF of the powerpoint presentation can be found here.

Prospect and Meeting

Did the logo design and Ruby on Rails frontend development of the hit Brown University dating site, Prospect and Meeting. Featured in the Brown Alumni Magazine (here), with over 2000 registered users. Sadly, the site is no longer maintained.


Processing Cinemetrics

One of my favorite visualizations of all time is Frederic Brodbeck's Cinemetrics, an awesome project that creates a visual 'fingerprint' of a film by analyzing the color palettes and overall motion in each scene. I decided to implement some of the components of the project in Processing. Writeup here.